Published October 4, 2021
| Version untagged-54167841fee53b6f2fa9
Software
Open
lgsvl/simulator: 2021.3
Authors/Creators
- Eric Boise1
- Martins Mozeiko2
- mark-gerow-lge3
- Karol Byczkowski4
- shalinmehtalgsvl
- Kamil Kołakowski1
- Florian Hänel
- haileyr
- ericSterner
- Martin 'JaMa' Jansa
- David Uhm5
- Eugene Agafonov
- Qiang Lu6
- Hadi Tabatabaee2
- Lokesh Kumar Goel5
- Yuki Kitsukawa7
- gdnerd
- Brian Shin
- Herb Kuta5
- RLitynskyy
- Alexey
- HansRobo8
- kamkolak
- Piotr Jaroszek
- Seonman Kim9
- Xingtao Zhang
- kaichi.oda
- Keunhae
- 1. LG SVL
- 2. LG Silicon Valley Lab
- 3. LG Electronics Advanced Platform
- 4. LGSVL
- 5. LG Electronics
- 6. Intel
- 7. Nagoya University
- 8. NAIST Human Robotics Lab.
- 9. US
Description
Added
- Content creation:
- Annotation size support
- Map preview option can be set by user
- SDF importer and STL fixes and improvements
- Lighting for indoor environments
- Rain colliders for indoor environments
- New indoor environments with costmaps: Warehouse, WarehouseDT
- Add map support for NavOrigin
- Sensors:
- Sensors support multiple data feeds, e.g. RealSenseSensor
- Async GPU readback support for Lidar, DirectionalLidar, VelodyneLidar for performance boost
- LaserScan support for Lidar2D
- 2D/3D Ground Truth sensor accuracy improvements
- New sensors: Lidar2DSensor, DestinationSensor, IntelRealSense
- Agents:
- NPCManager extension for creating complex NPC behaviors like Parking
- NPC support customized rigidbody and wheel collider settings: F1Tenth
- New pedestrian models: See VRU/Walkers: Jun, Yun
- General:
- Loaded Assets main menu option for assets in memory
- Docker support for enabling scenario runners on windows
- Console for Docker logs
- Graphics setting menu
- Main Menu simulator/unity/webUrl display for debugging
- Added TargetGear for Autoware Auto reverse driving
- Visual scenario editor:
- Ego Lane Following feature for VSE playback
- Support for the BezierSpline paths in the waypoints
- Support for the NavOrigin
- Added acceleration support for agents' waypoints
- Python API:
- Add Python API commands for Destination sensor
- API function to set/get NavOrigin in/from scene
- API versioning support
- Web user interface:
- Local Automation support
- Local automation API token access token creation, listing, and deletion in User Profile page
- Added preservation of the order of sensors in a sensor configuration
- Added 'Add to Library' modal preview
- Added preview images for private asset links in Skype, Facebook, LinkedIn, etc.
- Added preview images for Simulation links in Skype, Facebook, LinkedIn, etc.
- Implemented accurate trending algorithm
- 'Draft' feature for Simulation creation page
- Improved Simulations gallery loading performance
- Moved simulator input actions to sensor bundles
- Visual scenario editor:
- Smoother agent rotation while in playback mode
- Fix for editing controllables policy and resetting map signals policies
- Miscellaneous Github issue fixes:
- API connection fixes
- Bridge connection fixes
- Custom Bridge fixes
- Point Cloud renderer fixes
- Add checks for pedestrian and traffic annotation for api random agents
- Development Settings fixes and improvements. Supports cloud assets
- Import HDMap tool fixes
- BaseLink fixes
- Radar velocity fix
- Build asset fixes
- NPC segmentation id issues in API
- Fixed OpenDrive MapOrigin export logic
- Fix export point cloud feature in simulator editor. Requires latest Lidar Sensor
- OpenDrive, Apollo Lane, Sign and Signal IDs import & export
- Refresh cached sims on deleted asset
- NPC/Pedestrian pool no longer removes existing agents
- Fixed NPC controller stopping all coroutines on the initialization
- Fix for Input package error on lost focus
- Correct name of Cyber bridge asmdef file
- Fixed initializing spawns manager if there are no active agents
- Bridge client watchdog coroutine
- Fix lighting on API agent spawn
- Removed NavSystem from pedestrian waypoint behavior
- Fixed invariant float and double parameters in NMEA
- Fixed SF, Shalun, Highway101 map origin rotation issues
- Package updates:
- Update WebSocketSharp
- Added more debugging logs for FBX2glTF
- Remove old input unity work arounds for Linux
- Extracted Pedestrians' behaviours from the PedestrianController
- Remove Apollo 3.0 support
- Adding detail map and albedo tint to environment shader
- Web user interface changes:
- Updated
User Content Licenseto User General Content License - User Premium Content license introduction and sort order change
- Improved asset update progress indicator
- Improved asset upload error message displays and language
- Fixed Sharing window issue and Test Report snapshot issue with APIOnly simulations
- Fixed version compatibility validation when simulation does not have cluster assigned
- Plugin preview image improvement
- Fixed simulation assets dropdown when there are more than 30 assets in Library
- Fixed asset previews in Skype and Facebook
- Removed markdown markup language from descriptions in link previews
- Increased size restriction for asset bundle
- Fixed critical bug related to vehicle asset not being found when sensor configuration's plugin was deleted
- Fixed critical bug related to asset deletion
- Updated
Files
lgsvl/simulator-untagged-54167841fee53b6f2fa9.zip
Files
(35.0 MB)
| Name | Size | Download all |
|---|---|---|
|
md5:42ca4b3170a3260416668ddc0ca0799f
|
35.0 MB | Preview Download |
Additional details
Related works
- Is supplement to
- https://github.com/lgsvl/simulator/tree/untagged-54167841fee53b6f2fa9 (URL)