Published June 21, 2019
| Version v1
Conference paper
Open
A low mobile data usage gamification scavenger hunt prototype for engineering students at an African university of technology
Creators
- 1. Department of Electrical and Computer Engineering, Central University of Technology, Free State (CUT), South Africa, bCentre for Innovation in Learning and Teaching, Central University of Technology, Free State (CUT), South Africa
Description
Peer-reviewed paper presented at the Pedagogy for Higher Education Large Classes (PHELC) workshop, co-located with the Higher Education Advances (HEAd19) Conference at Universitat Politecnica de Valencia
Files
Luwes & Van Heerden (2019) .pdf
Files
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