Published June 21, 2019 | Version v1
Conference paper Open

A low mobile data usage gamification scavenger hunt prototype for engineering students at an African university of technology

  • 1. Department of Electrical and Computer Engineering, Central University of Technology, Free State (CUT), South Africa, bCentre for Innovation in Learning and Teaching, Central University of Technology, Free State (CUT), South Africa

Description

Peer-reviewed paper presented at the Pedagogy for Higher Education Large Classes (PHELC) workshop, co-located with the Higher Education Advances (HEAd19) Conference at Universitat Politecnica de Valencia

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Luwes & Van Heerden (2019) .pdf

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