Using Augmented Reality Resources to Develop Creative Thinking in Future Teachers
Authors/Creators
Description
The problem and the purpose. One of the challenges in higher education is the search for effective learning formats
with didactic potential for developing systemic, critical, creative, and other types of thinking demanded by the digital
society. The authors propose the artificial intelligence technology to develop creative thinking as a universal skill that
meets the challenges of transformation and globalization. The aim of the study is to identify opportunities for future
teachers to interact with services for creating content with augmented reality elements to develop their creative thinking.
Research methods. Information interaction in the AR space was supported by the MyWebAR and Web-AR.Studio
services and implemented in classes in the course "Theory and Methods of Teaching Computer Science". The
experimental research was conducted at Vyatka State University (Russian Federation). The study involved 68 students
majoring in 44.03.05 Pedagogical Education, majoring in Physics and Computer Science. To assess critical thinking, the
authors used the Torrance Tests of Creative Thinking (non-verbal tasks). The Pearson's chi-squared test was used for
statistical data processing.
KEYWORDS
Results. A distinctive feature of the presented activity: on the one hand, the AR service is the object of study (capabilities,
templates, settings). On the other hand, the use of AR services is an additional resource for developing creative thinking.
The work of students in the experimental group was organized according to the following stages: familiarization with the
interface and platform project templates; analysis of project settings; study of algorithms for creating, adding, and grouping
models; setting an assignment to create their own project; analysis of created projects, advice on their improvement;
demonstration of implementation in educational processes. Statistically significant differences in the qualitative changes
that occurred in the pedagogical system were revealed (χ2 = 9.504, p < 0.05).
Conclusion. The factors influencing the quality of AR services' application for developing teachers' creative thinking were
identified. They are: generation and implementation of new ideas; original presentation of solution structures; modeling of
interactive information exchange and feedback collection.
Files
pdf_260440.pdf
Additional details
Identifiers
- EISSN
- 2307-2334
Dates
- Available
-
2026-08-31