Safe Difficulty: Multi-Objective Adaptive Control of Human Risk and Training Fidelity in Industrial Virtual Reality
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Description
Industrial virtual reality can expose trainees to hazardous situations without exposing them to physical danger, yet an adaptive system faces a less obvious failure mode: making training so comfortable that the difficulty to be mastered disappears. This paper introduces Safe Difficulty, a control formulation implemented in VR Guardian that jointly represents human-state risk, operational/task risk, intervention disruption, and a learning-loss cost associated with over-assistance. At each decision step, the controller selects the lowest-cost admissible intervention from scene stabilization, rotation reduction, dynamic field-of-view restriction, visual simplification, scenario slowing, micro-pauses, locomotion switching, and emergency stopping. A reproducible synthetic benchmark evaluates four policies across six industrial scenarios using 240 matched base sessions, 960 policy-session evaluations, and 115,200 policy-step evaluations. VR Guardian reduced mean modeled joint risk by 9.46% relative to Fixed Training while using no modeled session stops. Safety-First achieved the lowest risk, but VR Guardian reduced disruption by 80.0% and modeled learning-loss cost by 90.0% relative to that conservative policy. Across 27 weight settings and a ±30% action-effect stress test, the qualitative trade-off persisted. Removing the learning-loss term lowered modeled risk but increased modeled learning-loss cost by 260.0%, exposing the central protection–fidelity tension. The evidence is computational and synthetic; human efficacy remains to be established.
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Safe-Difficulty.pdf
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- Is supplemented by
- Software: https://github.com/Arithmetic-Power-Geometry/VR_Guardian (URL)