Published July 28, 2015 | Version v1
Dataset Open

League of Legends Illicit Bot Prevalence Data

  • 1. St. Lawrence University


Data set for investigating and measuring illicit bot prevalence in North American and Western Europe League of Legends PvP matches associated with

C. S. Lee and I. Ramler, "Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends," 2015 International Workshop on Network and Systems Support for Games (NetGames), Zagreb, 2015, pp. 1-6.
doi: 10.1109/NetGames.2015.7382992

Description of Variables:

  • level: level of summoner
  • matchId: de-identified identification number for match
  • winner: flag indicating whether or not the team won
  • kill: number of kills
  • death: number of deaths
  • assist: number of kills
  • timeCreated: match creation time (UTC-05 for N. Amer, UTC-00 for EUW)
  • duration: match duration (seconds)
  • matchType: match type
  • numOfRunes: number of runes
  • numOfMasteries: number of masteries
  • isBot: Flag indicating whether or not the player is a bot



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