Об'єкт який пояснює себе сам: від дірявої карти до самопояснювального середовища
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The conventional model of knowledge transfer assumes that information, once transmitted, becomes understanding. It does not. Humans operate on experience, not data — and experience cannot be compressed into a person from outside. This paper introduces a set of interconnected concepts that together explain why environments fail to orient the people who act within them, and what architecture is required for an environment to explain itself. The Leaky Map describes the invisible gaps in a person's cognitive model that solidify into permanent errors within two to three weeks. The Newcomer Effect describes the neurobiological window of heightened plasticity at first contact — a resource that most organizations waste on paperwork and generic briefings. The Initiation (Посвята) describes the ritual of status transition that turns a newcomer into a participant with the right to use and share knowledge. Information Atomization describes why fragmentation into holographic units accelerates the formation of genuine experience rather than surface familiarity. The Independent Information Circuit describes the structural requirement without which self-explanation is impossible: a living system that collects signals from the environment, analyzes where it fails to explain itself, reprocesses that knowledge into atoms, and delivers them at the right moment. The paper examines these concepts across three domains — business environments with high turnover, public infrastructure, and emergency situations — and concludes with the concept of the Self-Explaining Object: an environment that orients any person entering it automatically, through its own architecture, without instructor or briefing. This is the foundational goal of the Gezelex project.
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Article_2_v11.docx.pdf
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- 10.5281/zenodo.20595345 (DOI)