Published June 3, 2026
| Version v2
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Optimización Geométrica y Metodologías Híbridas de Interpolación Vectorial en Animación 2D Limitada
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La automatización del inbetweening en animación 2D limitada enfrenta retos técnicos debido a las inconsistencias estructurales de los modelos generativos actuales al replicar estilos minimalistas. Este artículo presenta una metodología híbrida que combina optimización geométrica y segmentación por Trapped-Ball para asegurar la integridad estilística y reducir el parpadeo temporal (flickering). Los resultados demuestran que este enfoque mejora la eficiencia del pipeline en un 500% respecto a los métodos tradicionales, permitiendo un control artístico preciso bajo flujos de trabajo asistidos.
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Optimización Geométrica y Metodologías Híbridas de Interpolación Vectorial en Animación 2D Limitada.pdf
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References
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