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Published May 29, 2026 | Version V1

The balance corpus: An audiovisual dataset of adult-adult interactions while playing a Taboo word-guessing game under postural stability constraints

  • 1. Institute for Digital Security and Behaviour, University of Bath, UK
  • 2. ROR icon University of Warwick
  • 3. ROR icon Leibniz-Centre General Linguistics

Description

This corpus contains data from a laboratory experiment with 60 adults (30 pairs) playing an interactive word guessing game called Taboo. Two players switched roles, giving clues, or guessing, half the time. The game had four rounds of ten trials each, generating 40 trials per session. Clue-givers stood on a wobble board or the ground, with this manipulation influencing their postural stability. While the pairs were playing the game of Taboo, they were recorded using multiple camera angles (front and side), lapel microphones, and a gyroscope attached to the wobble board. Clue-giver and guesser speech was transcribed in detail at the trial-level and transcripts are part of the corpus.

Files

audios.zip

Files (129.6 GB)

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Additional details

Related works

Cites
Preprint: https://osf.io/preprints/psyarchiv/epz2u_v2 (URL)
Journal article: 10.1121/10.0043950 (DOI)
Is variant form of
Dataset: https://osf.io/68uxv/overview (URL)

Funding

British Academy
The effect of balance on the production of multimodal communication SRG2324\240765

Dates

Available
2026-05-29