Published April 24, 2026 | Version v1

Multi-Stage Procedural Terrain Generation Pipeline with Hydraulic Erosion and Neural Realism Scoring

  • 1. SRMIST

Description

Procedural terrain generation is fundamental to interactive 3D environments, but achieving geological plausibility remains challenging. We present a multi-stage algorithm that transforms a single random seed into a realistic 3D landscape. The pipeline combines fractal Brownian motion (fBm), ridged noise, and domain warping for base heightmap generation, fol- lowed by particle-based hydraulic erosion, D8 flow accumulation for river extraction, slope-aware settlement placement, A*-based road planning, and finally a neural network inference engine that rates terrain realism. We demonstrate that the proposed method produces geomorphologically consistent environments suitable for simulation, games, and digital twins

Files

TerrainGenPipeline.pdf

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Additional details

Software

Repository URL
https://github.com/veradec/terrain-gen-synthesis
Programming language
JavaScript
Development Status
Active