BloodForge Simulator — BF-CCSF v6.0 Reference Implementation
Authors/Creators
Description
BloodForge Cognitive Combat Simulation Framework (BF-CCSF v6.0) is a formal combat simulation system modeling bareknuckle fighting as an entropy-driven dynamical process.
Fighters are represented as locally ordered cognitive agents attempting to maintain physical integrity, decision coherence, and identity continuity under continuous adversarial disruption.
Version 6.0 introduces a governing layer termed Cognitive–Narrative Stability, implemented through five core operators:
- Drift (Γ): deviation from baseline identity
- Coherence (Ω): internal structural stability
- Collapse (𝒞): ERF-mediated probabilistic breakdown
- Weave (W): constrained, partial recovery
- Veil (V^cn): cognition-linked risk gating
These operate on top of a fully state-driven system including:
- multi-channel damage (structural, pain, shock, bleed, neuro)
- layered cognition (perception, decision, execution, emotion)
- hysteresis and threshold memory
- opponent modeling and adaptation
- tempo regimes and finish ecology
- strict separation of true, visible, and perceived state
The framework enforces strong invariants:
- no behavioral change without causal state support
- no collapse without smooth threshold dynamics
- no instant recovery of identity or function
- full traceability through ordered state updates
A companion Street/Prison Scrap Mod (SPSM v1.1 + v6.0 Cognitive Patch) extends the system to unregulated environments, introducing:
- environmental trauma (e.g., concrete amplification)
- non-linear hand fracture dynamics
- grounded stomp and head-slam risk
- unskilled fighter penalties
- accelerated panic and collapse behavior
- heavily suppressed recovery (weave)
This produces the short, chaotic, and psychologically terminal structure typical of real unsanctioned violence.
This repository contains:
- the full v6.0 specification
- canonical state definitions
- parameter sets and calibration targets
- action and utility systems
- regime transition modeling
- worked example fights
- compliance and implementation requirements
A functional reference implementation is available via the BloodForge Simulator GPT.
At a higher level, BF-CCSF models combat not as a sequence of strikes, but as:
"progressive structural destabilization under pressure."
The same dynamics—burden accumulation, coherence loss, collapse, and constrained recovery—extend beyond combat into general high-stakes adversarial decision systems.
Note: This framework is intended for simulation, analysis, and fictional scenario modeling. It does not provide real-world fighting instruction.
Open-source Python implementation available at: https://github.com/Maxbanker/BloodForge
Files
BloodForge Cognitive-Narrative Combat Prototype (BF-CNCP).pdf
Additional details
Related works
- Is supplement to
- Software: https://chatgpt.com/g/g-680157be47bc81918ab13df66019d5a4-bloodforge-simulator (URL)
- References
- Preprint: 10.5281/zenodo.17184718 (DOI)
- Publication: 10.5281/zenodo.19242747 (DOI)
Software
- Repository URL
- https://github.com/Maxbanker/BloodForge
- Programming language
- Python
- Development Status
- Active