Published March 31, 2026 | Version v1
Software Open

BloodForge Simulator — BF-CCSF v6.0 Reference Implementation

Description

BloodForge Cognitive Combat Simulation Framework (BF-CCSF v6.0) is a formal combat simulation system modeling bareknuckle fighting as an entropy-driven dynamical process.

Fighters are represented as locally ordered cognitive agents attempting to maintain physical integrity, decision coherence, and identity continuity under continuous adversarial disruption.

Version 6.0 introduces a governing layer termed Cognitive–Narrative Stability, implemented through five core operators:

  • Drift (Γ): deviation from baseline identity
  • Coherence (Ω): internal structural stability
  • Collapse (𝒞): ERF-mediated probabilistic breakdown
  • Weave (W): constrained, partial recovery
  • Veil (V^cn): cognition-linked risk gating

These operate on top of a fully state-driven system including:

  • multi-channel damage (structural, pain, shock, bleed, neuro)
  • layered cognition (perception, decision, execution, emotion)
  • hysteresis and threshold memory
  • opponent modeling and adaptation
  • tempo regimes and finish ecology
  • strict separation of true, visible, and perceived state

The framework enforces strong invariants:

  • no behavioral change without causal state support
  • no collapse without smooth threshold dynamics
  • no instant recovery of identity or function
  • full traceability through ordered state updates

A companion Street/Prison Scrap Mod (SPSM v1.1 + v6.0 Cognitive Patch) extends the system to unregulated environments, introducing:

  • environmental trauma (e.g., concrete amplification)
  • non-linear hand fracture dynamics
  • grounded stomp and head-slam risk
  • unskilled fighter penalties
  • accelerated panic and collapse behavior
  • heavily suppressed recovery (weave)

This produces the short, chaotic, and psychologically terminal structure typical of real unsanctioned violence.

This repository contains:

  • the full v6.0 specification
  • canonical state definitions
  • parameter sets and calibration targets
  • action and utility systems
  • regime transition modeling
  • worked example fights
  • compliance and implementation requirements

A functional reference implementation is available via the BloodForge Simulator GPT.

At a higher level, BF-CCSF models combat not as a sequence of strikes, but as:

"progressive structural destabilization under pressure."

The same dynamics—burden accumulation, coherence loss, collapse, and constrained recovery—extend beyond combat into general high-stakes adversarial decision systems.

Note: This framework is intended for simulation, analysis, and fictional scenario modeling. It does not provide real-world fighting instruction.

Open-source Python implementation available at: https://github.com/Maxbanker/BloodForge

Files

BloodForge Cognitive-Narrative Combat Prototype (BF-CNCP).pdf

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Additional details

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Software

Repository URL
https://github.com/Maxbanker/BloodForge
Programming language
Python
Development Status
Active