From Toxicity to Transformative Solidarity: A Case Study of Disability Exclusion and Community Mobilisation in Competitive Online Gaming
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Description
This paper presents a qualitative case study analysis of an incident involving Adam “Loop” Bahriz, a 17-year-old Counter-Strike: Global Offensive (CS:GO) streamer living with Hereditary Sensory and Autonomic Neuropathy Type II (HSAN2)—a rare genetic disorder causing legal blindness, deafness, and the inability to perceive pain. In April 2017, Bahriz was vote-kicked from a competitive pick-up-game (PUG) match on the ESEA platform after teammates misconstrued his disability-related speech impairment as deliberate trolling.
The incident, witnessed live on Twitch and subsequently amplified across Reddit and other social media channels, catalysed an unprecedented wave of community solidarity—resulting in over $10,000 in donations for medical procedures, a Twitch partnership, and a professional streaming contract with Team EnVyUs.
Drawing on online disinhibition theory, restorative justice frameworks, and inclusive governance literature, this study examines:
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the structural conditions that enable disability-based exclusion in competitive digital environments;
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the mechanisms through which decentralised online communities exercise moral agency; and
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the policy implications for esports organisations seeking to cultivate genuinely inclusive ecosystems.
The Loop incident thus serves as an empirical landmark, illustrating both the destructive capacity of systemic toxicity and the regenerative potential of collective empathy.
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loop_paper.pdf
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