Policy Insight Brief
Authors/Creators
Description
This compendium brings together five policy briefs produced within the framework of the GREAT
(Games Realising Effective and Affective Transformation) project, an international research
initiative exploring the potential of gaming to foster public engagement and enhance dialogue
between citizens and policymakers on pressing societal issues. Each brief reflects a distinct
dimension of this work: 1) the adoption of game-based methods to surface citizen perspectives
and inform policy design; 2) the evolving role of the global gaming industry in advancing
environmental sustainability; and 3) in-depth case studies demonstrating how interactive dilemma games can support policy innovation in areas such as urban green infrastructure or green jobs for
youth.
Together, the five documents offer complementary insights into how game-based tools and
participatory design can be leveraged to support inclusive, data-driven policymaking in the context
of climate change and sustainable development. This collection is intended as a resource for
policymakers, researchers, and stakeholders committed to harnessing digital culture for
transformative civic and environmental action. They have been strategically distributed to
stakeholders and are available on Zenodo (see references at the end of the document), where they
have already reached around 1.000 views in total.
Files
GREAT_D5.4_PolicyInsightBriefs_Final.pdf
Files
(7.5 MB)
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