Published February 5, 2026 | Version v1
Project deliverable Open

Safe Use of Immersive Technologies: Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) Guidelines for Higher Education

  • 1. EDMO icon Dublin City University

Description

These guidelines apply to staff, students, visitors, and contractors within higher education institutions who are involved in the planning, development, delivery, or participation in immersive technology experiences.

The purpose of these guidelines is to support the safe, ethical, and responsible use of immersive technologies by helping institutions identify, assess, and manage potential risks. Immersive technologies—including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—are rapidly evolving and increasingly used for teaching, learning, research, and public engagement. While they offer significant educational benefits, they also present physical, psychological, and organisational risks that must be proactively addressed.

 

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General VR-guidelinesfor HEI V.2.1.docx (2).pdf

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