Published June 2025
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Architectural, Cultural and Historical game-based modelling approach through integrating ChoiCo and GeoGebra
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GAMESubmission-ElBedewyNikolaou.pdf
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References
- El Bedewy, S., & Lavicza, Z. (2023). STEAM+ X-Extending the transdisciplinary of STEAM-based educational approaches: A theoretical contribution. Thinking Skills and Creativity, 48, 101299
- Grizioti, M., & Kynigos, C. (2021). Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems. In Interaction Design and Children (pp. 363-374).
- Christopoulos, A., & Mystakidis, S. (2023). Gamification in education. Encyclopedia, 3(4), 1223- 1243.