Published January 29, 2026 | Version v1
Preprint Restricted

A Unified Development Principle for Language, Simulation and NPC Systems

Description

This repository contains a collection of modular documents describing a structural approach to NPC dialogue, quest progression, and interactive narrative logic.

The focus lies on structure over content: how dialogue states, player actions, silence, branching, and reactions relate to each other independently of any specific engine, scripting language, or AI system.

The framework can be used for:

game design and narrative prototyping

dialogue system architecture

AI-supported or rule-based NPC interaction

analysis of narrative consistency and player feedback loops

The material is exploratory and conceptual in nature and is published as a preprint reference.

Files

Restricted

The record is publicly accessible, but files are restricted to users with access.