Published January 26, 2026 | Version v1

D4.2 Report on Quadruple Helix Operationalisation

Authors/Creators

  • 1. NISV

Description

This report presents the outcomes of Work Package 4 (WP4) of the EPIC-WE project: Empowered Participation through Ideating Cultural Worlds and Environments (2023–2026), which explores how cultural heritage institutions (CHIs), creative industries (CIs), higher education institutions (HEIs), and youth can collaborate through Cultural Game Jams (CGJs) to reimagine culture and foster empowered participation. EPIC-WE operationalises this through a developed and tested Quadruple Helix (QH) Cultural Innovation Ecosystem, carried out in Quadruple Helix Cultural Hubs (QH Cultural Hubs) that function as real-world living labs for participatory cultural innovation.

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D4.2 EDITED.pdf

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