Dataset for A tailor-made non-immersive virtual reality serious games framework platform for telerehabilitation
Authors/Creators
- Pontes, Rodrigo Garcia1
- Dias, Eduardo Dati1
- Weingartner, Juliana Perez1
- Monteiro, Natalia Kelch
- Valenzuela, Elisa de Jesus
- Rosa, Renata Martins
- Silva, Victoria Yanara Hernandes da
- Moraes, Íbis Ariana Peña de
- Silva-Magalhães, Talita Dias da
- Monteiro, Carlos Bandeira de Mello
- et al. Show all 11 authors
- Pontes, Rodrigo Garcia1
- Dias, Eduardo Dati1
- Weingartner, Juliana Perez1
- Monteiro, Natalia Kelch
- Valenzuela, Elisa de Jesus
- Rosa, Renata Martins
- Silva, Victoria Yanara Hernandes da
- Moraes, Íbis Ariana Peña de
- Silva-Magalhães, Talita Dias da
- Monteiro, Carlos Bandeira de Mello
- Araújo, Luciano Vieira de
Description
Accessible and motivating rehabilitation strategies are increasingly necessary for individuals with neurodevelopmental conditions, including cerebral palsy (CP), Down syndrome (DS), and autism spectrum disorder (ASD). Serious games have emerged as a valuable therapeutic tool, though few are specifically designed to address the functional needs of these groups. To meet this gap, we created a customized serious games platform based on non-immersive virtual reality (VR), centered on a basketball activity. The system allows therapists to adjust and track the gameplay parameters in real time. A total of 28 participants (14 with CP, 7 with DS, and 7 with ASD) engaged in the protocol, which consisted of three structured gameplay blocks. The outcomes analyzed were accuracy, reaction time, and number of successful trials.
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