Published December 24, 2025 | Version v1
Journal article Open

Integration of Gamification-Based Project-Based Learning in Blended Learning to Improve High School Students' 4Cs Ability in English Language Learning.

  • 1. University of Muhammadiyah Malang (UMM)

Description

This Jurnal explain about how to integrate PjBL with Gamification in blended learning for english language learning. With Literature review ass methods. 

Files

Integration of Gamification-Based Project-Based Learning in Blended Learning to Improve High School Students' 4Cs Ability in English Language Learning..pdf