EFFECTIVE ASPECTS OF LEARNING VECTORS AND OPERATIONS ON THEM USING THE SUDOKU INTERACTIVE METHOD
Description
This work is a project study. Sudoku is a game that develops logical thinking, which first appeared in the USA in 1979. The idea of Sudoku goes back to the concept of "Latin squares" created by the Swiss mathematician Leonard Euler. In the study, operations are performed on vectors based on a 4×4 Sudoku field and their interrelationships are analyzed. Using this method, students have the opportunity to combine mathematical concepts with logical thinking in the study of vectors. As a result, the importance of the "Sudoku" method in the educational process and its role in increasing the effectiveness of mastering vectors are substantiated.
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