Generative Algorithms in Early Ship Design: An Exploration of Hull Subdivision Generation
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This paper explores the potential for a data-driven tool to aid in the early ship design process, through the generation of subdivisions for the general layout via a proof-of-concept prototype which leverages a GAN to create plausible layout alternatives. The software implementation integrates a BSP tree structure for parametrisation, and a CAD geometry implementation. To work within the intrinsic limitations of generative algorithms, the decision-making is made by a naval architect, targeting facilitating the evaluation of multiple concepts and broadening the design possibilities. The paper describes the functioning of the proof-of-concept prototype, considerations on its creation and applicability.
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- Conference proceeding: 10.5281/zenodo.17223682 (DOI)