Integrating Virtual Reality into Music Performance for Concert Audiences
Authors/Creators
Description
An increasing number of practitioners are exploring the affordances of Virtual Reality (VR) in music performance. However, sharing the VR performer’s experience with live audiences remains a challenge. In this paper, we present Bardo, a work for flute, fixed electronics, and VR, along with the creative practice developed in collaboration with a composer and flutist. We designed an audio-reactive VR environment inspired by the themes of the composition and features of the flute performance. The environment incorporates Fifth Wall, a custom camera system that implements cinematographic techniques, which can be controlled by the user, stochastic processes, or a real-time music information retrieval engine. This system provides traditional concert audiences with a cinematic view of the VR environment wherein the performer is situated. The work presented in this paper serves as a case study on bridging the experiential gap between VR performers and traditional audiences and identifies new opportunities for expressive and accessible VR music performances.
Files
CMMR2025_P3_2.pdf
Files
(15.3 MB)
| Name | Size | Download all |
|---|---|---|
|
md5:e0558a0500cdcd6070da3bffa19cb171
|
15.3 MB | Preview Download |