Ethical Implications of Bias in AI-Generated Game Narratives: Challenges and Mitigation Strategies
Authors/Creators
- 1. PG Department of Computer Applications, LEAD College (Autonomous), Palakkad.
Description
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ABSTRACT |
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This study examines the prevalence and ethical ramifications of biases embedded within AI-generated game narratives, focusing on contemporary large language models (LLMs) used in procedural storytelling. Employing a mixed-methods approach, we conducted content analysis of 120 narrative samples generated by GPT-3.5 and GPT-4 variants across multiple gaming genres, complemented by surveys of 120 game designers regarding ethical perceptions of AI-generated content. Findings reveal that approximately 70% of analyzed narratives perpetuated gender stereotypes, while 65% reinforced racial and cultural tropes. Female characters were underrepresented in leadership roles by 52%, and non-Western cultural representations frequently defaulted to exoticized archetypes. Developer surveys indicated 78% acknowledged bias risks but lacked systematic mitigation frameworks. These results underscore critical ethical concerns for equitable game development, including potential player alienation and reinforcement of harmful societal stereotypes. The study recommends implementing diverse training datasets, mandatory ethics audits in development pipelines, and industry-wide standards for AI narrative evaluation to foster inclusive gaming environments.
Keywords: AI ethics, procedural narrative generation, algorithmic bias, game studies, computational storytelling
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Files
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