Published October 12, 2025 | Version v1
Journal article Open

POETRY ANALYSIS IN LITERARY EDUCATION BASED ON THE STEAM APPROACH

  • 1. Teacher at Urgench Innovative University

Description

This article explores the application of the STEAM approach (Science, Technology, Engineering, Arts, and Mathematics) in the analysis and teaching of poetry within literary education. The integration of STEAM principles into poetry analysis aims to enhance students’ critical, creative, and analytical thinking by connecting artistic expression with scientific and technological reasoning. Through this interdisciplinary method, learners are encouraged to perceive poetry not only as an aesthetic phenomenon but also as a structured system of rhythm, logic, and emotional balance. The article discusses how digital tools, visualization technologies, and creative design tasks can be effectively used to deepen students’ understanding of poetic imagery, symbolism, and emotional tone. It also highlights the role of collaborative learning, project-based methods, and interactive experiments in developing interpretive and communicative competence among students. The research emphasizes that incorporating STEAM-based strategies into poetry teaching promotes a holistic learning experience, bridging the gap between the humanities and sciences while fostering innovation, creativity, and emotional intelligence in future educators.

Files

Mullayeva Madina Kudratovna 289-292.pdf

Files (906.3 kB)

Name Size Download all
md5:7a1219bee20577a97a85e986a16cc783
906.3 kB Preview Download

Additional details

References

  • 1. Beers, K., & Probst, R. (2019). Disrupting Thinking: Why How We Read Matters. Scholastic Inc.
  • 2. Dewey, J. (1938). Experience and Education. New York: Macmillan.
  • 3. Fullan, M. (2013). The New Pedagogy for Deep Learning: Education Plus. Pearson Education.
  • 4. Henriksen, D., Mishra, P., & Fisser, P. (2016). "Infusing Creativity and Design Thinking into STEAM Education." TechTrends, 60(2), 147–152.
  • 5. Honey, M., & Hilton, M. (Eds.). (2011). Learning Science through Computer Games and Simulations. National Academies Press.