Published October 11, 2025
| Version v2
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Video-igre & spol
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Description
Ovaj OER analizira odnos između spola i videoigara, s posebnim naglaskom na iskustva žena. Ističe prisutne stereotipe, seksizam i toksičnost u zajednicama igrača, ali i koristi raznolikosti te inkluzivnog dizajna igara. Predlaže rješenja zasnovana na pravednijim i inkluzivnijim obrazovnim i industrijskim praksama. Dio je evropskog projekta GEDIS – Gender Diversity in Information Science, koji promoviše rodnu ravnopravnost u visokom obrazovanju i istraživanjima u oblasti informacionih nauka.
Citiranje: Gagulić, Kristina, Inga Pemper, Antonio Prgomet. 2025. Gaming & Gender. DOI: 10.5281/zenodo.17315482. Video-igre & spol. Prevele: Luka Bošković. DOI: 10.5281/zenodo.17333002.
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Related works
- Is derived from
- Lesson: 10.5281/zenodo.17166462 (DOI)
References
- Gisbert-Pérez, Júlia, Manuel Martí-Vilar, Cesar Merino-Soto, Guillermo M. Chans, and Laura Badenes-Ribera. 2024. Gender differences in internet gaming among university students: a discriminant analysis. DOI: https://doi.org/10.3389/fpsyg.2024.1412739.
- Pan, Ruiqi. 2023. Video Games and Gender Equality: How Has Video Gaming Become a Men's Privilege? DOI: https://doi.org/10.54254/2753-7064/6/20230045.