Gaming & Gender
Authors/Creators
Description
This Open Educational Resource (OER) is part of the European project GEDIS – Gender Diversity in Information Science: Challenges in Higher Education. It introduces the main challenges, benefits, and solutions related to gender and video games, with a focus on women’s experiences and representation. The resource highlights the influence of stereotypes, sexism, and toxicity in gaming communities while emphasising the positive impact of diversity and inclusive game design. Its aim is to provide an overview of issues and opportunities that foster a more inclusive and creative gaming environment. The OER was developed during the Barcelona Summer School and is primarily intended for university students.
Citation: Gagulić, Kristina, Inga Pemper, Antonio Prgomet. 2025. Videoigre i spol. DOI: 10.5281/zenodo.17315482. Gaming & Gender. Translated by: Kristina Gagulić, Inga Pemper and Antonio Prgomet. DOI: 10.5281/zenodo.17315515
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Gaming_Gender_ENG.pdf
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Related works
- Is derived from
- Lesson: 10.5281/zenodo.17315515 (DOI)
References
- Gisbert-Pérez, Júlia, Manuel Martí-Vilar, Cesar Merino-Soto, Guillermo M. Chans, and Laura Badenes-Ribera. 2024. Gender differences in internet gaming among university students: a discriminant analysis. DOI: https://doi.org/10.3389/fpsyg.2024.1412739.
- Pan, Ruiqi. 2023. Video Games and Gender Equality: How Has Video Gaming Become a Men's Privilege? DOI: https://doi.org/10.54254/2753-7064/6/20230045.