Published February 22, 2025 | Version v1
Journal article Open

Experience of learning technovation for i-entrepreneurship training: how to prepare the students for digital economy?

Description

Introduction: with the advance of digital economy and to avoid the feared technological stoppage, it is urgent to reconcile university and entrepreneurship, with the help of applications and artificial intelligence that facilitate this mission. Objective: to present a technovation learning experience, which trains students to become i-entrepreneurs. Method: the design is a descriptive and exploratory study that systematizes the background of ten years of experience, based on an active and collaborative learning experience, with gamification and inverted classroom, for teams that simulate being startups in a contest. Results: the content and structure provide a diagnosis of the situation, followed by a presentation of the experience and the main points in its development and implementation, to help anyone interested in replicating it. Among the results and findings, it is worth highlighting the greater commitment of the students, increasing their attendance and participation, verified in the grades and in the teaching quality surveys. Conclusion: This learning experience shows how to become a digital entrepreneur and thus overcome the dreaded technological unemployment. Students have been able to see for themselves the necessary relationship between the academic and professional worlds, as well as being able to undertake their own projects after the experience in the classroom.

Abstract

Introducción: con el avance de la economía digital y para evitar el temido paro tecnológico, urge reconciliar universidad y emprendimiento, ayudándose de aplicaciones e inteligencias artificiales que faciliten dicha misión. Objetivo: presentar una experiencia de aprendizaje de tecnovación, que capacite a los estudiantes para convertirse en i-emprendedores. Método: el diseño es un estudio descriptivo y exploratorio que sistematiza los antecedentes de diez años de experiencia, basada en una experiencia de aprendizaje activo y colaborativo, con gamificación y aula invertida, para equipos que simulan ser startups en un concurso. Resultados: el contenido y la estructura ofrecen un diagnóstico de la situación, para continuar con la presentación de la experiencia y los puntos principales en su desarrollo y realización, para ayudar a quien esté interesado en su réplica. Entre los resultados y hallazgos, cabe destacar el mayor compromiso de los estudiantes, aumentando su asistencia y participación, verificado en las calificaciones y en las encuestas de calidad docente. Conclusión: esta experiencia de aprendizaje para mostrar cómo llegar a ser emprendedor digital y así sortear el temido desempleo tecnológico. Los estudiantes han podido comprobar por sí mismos la necesaria relación entre el mundo académico y el profesional, además de llegar a emprender sus propios proyectos tras la experiencia en el aula.

Abstract

Introdução: com o avanço da economia digital e para evitar o temido desemprego tecnológico, é urgente reconciliar universidade e empreendedorismo, utilizando aplicativos e inteligências artificiais que facilitem essa missão. Objetivo: apresentar uma experiência de aprendizagem de tecnovação, capacitando os estudantes para se tornarem i-empreendedores. Método: o design é um estudo descritivo e exploratório que sistematiza os antecedentes de dez anos de experiência, baseado em uma experiência de aprendizagem ativa e colaborativa, com gamificação e sala de aula invertida, para equipes que simulam ser startups em um concurso. Resultados: o conteúdo e a estrutura oferecem um diagnóstico da situação, continuando com a apresentação da experiência e os pontos principais em seu desenvolvimento e realização, para ajudar a quem estiver interessado em sua replicação. Entre os resultados e achados, destaca-se o maior compromisso dos estudantes, aumentando sua assiduidade e participação, verificado nas notas e nas pesquisas de qualidade docente. Conclusão: esta experiência de aprendizagem mostra como se tornar um empreendedor digital e, assim, evitar o temido desemprego tecnológico. Os estudantes puderam comprovar por si mesmos a necessária relação entre o mundo acadêmico e o profissional, além de empreenderem seus próprios projetos após a experiência na sala de aula.

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Additional titles

Alternative title
Experiencia de tecnovación educativa para capacitación en i-emprendimiento: ¿cómo preparer a los estudiantes para la economía digital?
Alternative title
Experiência de technovation na aprendizagem para a formação em i-empreendedorismo: como preparar os alunos para a economia digital?

Related works

Dates

Collected
2025-01-18
Accepted
2025-02-25
Issued
2025-02-28

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