Published November 2, 2018 | Version v1
Journal article Open

РОЗРОБКА НАСТІЛЬНИХ ІГОР ЯК ПРИ-КЛАДНИЙ МЕТОД НАВЧАННЯ ДИЗАЙНУ ВЗАЄМОДІЇ

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Background. The rapid development of technologies changes the nature and objectives of artistic and design activities, pushing them away from the craft tasks closer to the realization of the relationship between the object-user system, closer to mastering the methods of design-thinking, synergy of the humanities and mathematical approaches. Therefore, the actual training of designers-specialists involves the cultivation of syncretic thinking, which arises only as a result of the implementation of complex non-deterministic innovation tasks. In the article the author focuses on the development of board games, as an example of such a task.

Objectives. Is to analyze the market of original “insets” development and to demonstrate the necessity of introducing such types of tasks for senior-student students. So the few smaller tasks arised:

  • establish and to disclose the basic concepts and terms;
  • to analyze the market of table games in Ukraine and in the world;
  • to classify the stages and components of the
  • development of board games;
  • to confirm the necessity of implementation of this type
  • tasks for senior-student students.

Methods. Used at this research are common in scientifi c culture: analysis, synthesis and a conclusion based on structured materials. Classification of the stages and components of the development of board games was made.

Results. The key to the effectiveness of education abroad is the ability to work in a team. Specialists involved in UI / UX design, in addition to specialized skills, note the importance of so-called “soft skills”. In particular, such as team members ability to argue, critique, and debate – skills that, unfortunately, are not a priority for higher education in Ukraine. It’s virtually impossible to create an exciting game on your own. That is why the introduction of tasks, the work on which will promote the professional communication of designers – the priority task of modern design education. The development of a board game combines various types of design, and also takes into account their marketing. The development process is close to the design-thinking mechanisms. But if the application of DT is often revealed on important social and community projects, the stages of the development of a board game are easier to understand, the effectiveness of project iterations is tangible and easily verifiable. As noted, the core of creating a board game is the development of game mechanics, and this is an important step towards understanding the design of the interaction. Various game attributes also help to captivate game interaction: maps, cubes, playing fields, chips and tokens, tokens, tiles, tablets, miniatures, screens – the list is limited only by the imagination of the developer. Their graphic and 3D spatial design is not able to replace the satisfaction with well-thought-out and balanced game mechanics, but can allow it more complex to admire it. Students with advanced visual thinking will be more effectively implemented in aesthetic solutions. Effective design – imperceptible de-sign. By the simplicity of any design-development – an industrial product, a subject environment, a mobile application, there are many hidden invisible for the work of an amateur. Works on simplification, cutting off superfluous thanks to testing on mockups and prototypes. A good design is the absence of unnecessary details. The quintessence of this approach is best represented in the development of the board game, and this is repeatedly confirmed by the developers.

Conclusions. The market of board games is developing and requires some interesting new products. The focus on creating a game without the prospect of localization in the global market is a task that is doomed to commercial failure. Only local games with excessive dominance of the “national” ideology, specificity or political situation are created only for grant money and in fact can not claim to be successful due to the mechanics of the game. Development of a board game – an actual and complex task for students-designers. This task is contained in the field of opportunities for implementation by senior students and even requires their mental efforts, combining the functionality of the design of the interaction and the integrity of the aesthetic decisions. Creating a quality design product is built on high empathy and numerous iterations to simplify and adapt the design. The process of creating an exciting board game develops empathy, syncretic approach and teamwork skills – the skills needed by the designer and which are the foundation of design thinking.

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