Published September 24, 2024
| Version v1
Journal article
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Boosting English Language Acquisition with Engaging Game-Based Activities
Authors/Creators
- 1. Karshi state university,3rd year student of Foreign Languages Faculty
Description
This article presents the findings of a research study investigating the effectiveness of utilizing games in English language learning. The study demonstrates a significant increase in vocabulary, grammatical proficiency, and communicative skills among English learners who engaged in game-based activities
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Additional details
References
- 1. Becker,K (2005). "Games and Learning Styles".
- 2. Idham,S,Y, Subramaniam, I. Khan, (2022). "The effect of role-playing techniques on the speaking skills of students at University ". Theary and Practise in Language studies,12(8),1622-1629
- 3. Jaques,P .A.(2020)."The impact of gamificationon student's learning,engagement and behaviour based on their personality traits.Smart learning environments",7(1)
- 4. Mao,W,Cui,Y,Chiu,M.(2021) "Effectsof game- based learning on students'Critical Thinking:A Meta- Analysis .Journal of Educational Computing".
- 5. Leo.B,(2024,March 30). " The benefits of board games for cognitive development " .