VR-enhanced Problem Based Learning
Description
This report is a Maastricht University Centre for Teaching & Learning (EDLAB) production. We aim to offer recommendations based on successfully implemented pilot projects across various UM faculties. This report explores the benefits of incorporating VR technology into PBL classrooms, presenting a developed framework and discussing two specific activities: apps for presentation skills training and 360-degree videos. The learnings and best practices from the VR-Enhanced PBL project will be shared, covering both didactic and technical aspects. By the end, readers will have a deeper understanding of how VR can break the routine in PBL classrooms and offer a fresh, engaging approach to learning that can significantly enrich the educational experience for students. Furthermore, this report contains a guide with instructions for teaching staff to apply VR within their education.
Files
VR-Enhanced PBL - Educational Report_designed.pdf
Files
(44.5 MB)
| Name | Size | Download all |
|---|---|---|
|
md5:07b521ccf992465c0fee75e37030679c
|
44.5 MB | Preview Download |
Additional details
Additional titles
- Alternative title (English)
- VR-enhanced PBL at Maastricht University