The STEAM explorers of spring
Creators
Description
In this paper we studied the Spring season both in its scientific dimension (Physics, Mathematics, Geography, Engineering) and in its artistic perspective (Music, Painting). We used ICT tools (Excel, Scratch, Paint 3D, Microsoft Sway, Microsoft Photos, Wordwall, Google Forms, Book Creator, CmapTools, Movie Maker) in the realization of a number of activities which were held in the classroom. These activities involved students from a primary and a secondary school, and were completed in 12 teaching hours. The students, working in groups, interdisciplinary, utilizing both the theory of constructivism and the theory of discovery learning, participated actively in approaching the various aspects of Spring, fulfilling cognitive, emotional and psychomotor objectives. They became protagonists as they were transformed into painters, poets, musicians, body percussionists, young scientists (engineers, physicists, geographers, mathematicians, programmers), learning in a pleasant, creative and very effective way.
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ISRGJAHSS2432023.pdf
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