Published April 1, 2013
| Version v1
Journal article
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MAKING A NAME IN GAMES: Immaterial labour, indie game design, and gendered social network markets
Authors/Creators
Description
This article explores the development and implementation of a Toronto-based
incubator supporting local women in developing their own games. The incubator
was created to help change the current (male-dominated) status quo of game production,
promising participants skills sharing, support for the development of a
new game, and entry into the local community of indie games developers. It was
at the same time part of a large network of commercial and non-commercial interests
with a shared agenda of promoting the local digital innovation scene. These different
motivations and actors are considered to understand the nature of this complex
social network market and the circulation of particularly feminized affective labour
therein, detailing how value, reward, and benefit are conceptualized throughout this
network. The article focuses on how and where these understandings are in alignment
and where they fall apart, revealing problematic structures of power and
control linked in particular to gender and entrepreneurialism in the area of
digital innovation.