Published April 1, 2011
| Version v1
Journal article
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ARCHITECTURES OF PARTICIPATION IN DIGITAL PLAY: Social Norms, Gender, and Youth Gameplay
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Description
The tensions between empowerment and exploitation are especially heightened when
discussing the activities of children and youth online. Discourse in the mainstream
press around youth participation in online spaces wavers between anxiety and hope,
and corporate frameworks and dataveillance practices structure many of these sites.
Yet little attention has been paid to the underlying architecture of social norms that
work with stereotyped visions of gendered play to provide the foundation for the
interactions of young technology users. This paper investigates how domestic practices
constrain and enable particular forms of user participation, focusing in particular
on gendered access to digital play and notions of technology use. Using
data from interviews with 25 young people aged 8–15 and their parents, this
paper examines how social norms work in tandem with essentializing design to
mutually constitute gendered expectations around technology use. It then considers
how these young users and their parents in turn challenge and reaffirm these constraining
and enabling norms through their practices.