Published October 2, 2023 | Version 1.0

Real and Synthetic Dataset for Active Shooter Situations

  • 1. Department of Mechanical Engineering, Iowa State University, Ames, IA 50011, USA
  • 2. Department of Mechanical Engineering, University of Tennessee, Knoxville, TN 37996, USA
  • 3. Department of Computer Science, Iowa State University, Ames, IA 50011, USA

Description

This dataset includes annotations for shooters (both person and visible portion of the gun) and guns in a primarily indoor setting. The synthetic data was generated using Unreal Engine 4 and Unreal Engine 5 and contains both the default semi-realistic textures of the environments and segmentation masks as a form of domain randomization. The textured synthetic data was further augmented with camera sensor effects as another domain adaptation technique. The folders use the following notation: T denotes textured synthetic, M denotes masked synthetic, R denotes real, and the prefix A denotes augmented. We also include some annotated videos for evaluating tracking performance.

Files

Real and Synthetic Dataset for Active Shooter Situations.zip

Files (6.2 GB)

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md5:7e84e5f5bf48aa8b94e4adaa1bb1927e
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Additional details

Funding

U.S. National Science Foundation
CPS: Medium: Collaborative Research: Active Shooter Tracking & Evacuation Routing for Survival (ASTERS) 1932505
U.S. National Science Foundation
CPS: Medium: Collaborative Research: Active Shooter Tracking & Evacuation Routing for Survival (ASTERS) 1932033