Published February 3, 2023 | Version v1
Journal article Open

Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth

  • 1. Vilnius University

Description

The essay explores the philosophical potential of Frictional Games’ Amnesia: Rebirth (2020), a survival science-fiction horror game, which heavily focuses on story elements and deeply explores the idea of motherhood—a subject matter rarely encountered in this medium. By offering the semblance of control over space and time, suturing the player to the first-person perspective of a character only to gradually problematize the very notion of acting and suspending choice via highlighting any option as an ethical impasse—revealing a neither/nor nature of gamic choice—the game transforms itself from a Deleuzian action-image to a time-image, from an image favoring action to the one that problematizes time. What is more, the game functions as a thought experiment, juxtaposing epistemology and ethics via the idea of motherhood, which is shown to be an ethical choice from the perspective of individual action but unethical from the perspective of temporality.

Notes

This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 952366.

Files

Mendelyte_Games_and_Culture.pdf

Files (572.4 kB)

Name Size Download all
md5:69d72f01819dc8804299331b12fa0120
572.4 kB Preview Download

Additional details

Funding

MotherNet – Developing a new Network of Researchers on Contemporary European Motherhood 952366
European Commission