Published October 27, 2022 | Version v1

Т-ГРА «МЕТОД ПІКАССО»

Description

T-game "Picasso Method" is aimed at developing non-verbal creativity of artists and specialists in artistic specialties (in the field of visual arts) - designers, sculptors, architects, web designers, film directors, etc. The game is represented by a workbook with tasks, chips, a game cube, a game field, which shows 21 cells-tasks, connected by game arrows that specify the direction of movement. In 21 cells, the tasks that the participants have to perform in the workbooks are schematically depicted. Participants take turns to roll the dice and move forward by a given number of steps, all participants perform tasks in the cell where the walking player's chip stopped. After completing the task, the drawings are discussed, speed, originality, and development are evaluated, similar to the Torrence and Guilford tests. In addition, participants can enter the Pablo Picasso quote cell, which is a topic for group reflection. Examples of tasks: "Clouds", "Coffee stains", "Fingerprints", "Bloaks", "Marble", etc. - draw an image caused by the outline of clouds, marble, or on the background of a coffee stain, within the boundaries of fingerprints, blots, etc.

Files

konf_2022-56.pdf

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