Published July 29, 2016 | Version v1

UTILIZAÇÃO DE JOGOS DIGITAIS PARA TRABALHAR O CONCEITO DE SUSTENTABILIDADE NAS AULAS DE GEOGRAFIA

  • 1. UEPB
  • 2. DEPARTAMENTO DE GEOGRAFIA-UEPB

Description

This paper reports the necessity to incorporate teaching-learning process theutilization of different teaching strategies, building a pedagogical practice ingeography, aimed into consolidating the relevance of this subject as knowledge that isbeyond the school walls, entering the students'daily routine, turning them into subjects of multiple spaces production. This experience was made by the students of PIBID along with the students of Escola Estadual Assis Chateaubriand, located in Campina Grande city (State of Paraíba). Aimed to discuss the issue of sustainability, identifying in the living space characteristics of a sustainable city, including sustainable practices which enables improvement in quality of a society life . The procedure used in developing of the study was the building of a sustainable city from the use of the virtual game "SimCity", as a recreational resource for geography lessons, seeking to reflect from the geographical categories, place, and landscape the necessity of planning a sustainable city. Among the achieved results, stands out the active participation of students, the modification of stereotypes built on geography, as well as the formation of critical students and constructors of their own knowledge, reflecting the geography not only as a school subject, but as a practice for life.

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