Published June 15, 2022 | Version 1

Quantum Dynamical Probability Wave

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A classical particle is considered to be a point described by x(t) i.e. x and t are both a set of points. In a one dimensional problem, however, dx= v(x) dt so if all dx tend to zero, then dt’s are small, but don’t tend to zero in the same way. In other words dx may be considered small, but of a finite size. To have a particle within dx, it should have a probability distribution that goes to zero at the endpoints of dx i.e. one could have a repeated set of these for a constant velocity. This, however, contradicts P(x)= C1 dt = C1 dx/v(x). Thus it seems first that there are two kinds of probability distributions and that the set of distributions fitting into each dx is incomplete because if this set is described by a function F(x), this function should have the same magnitude at F(x+dx) for a free particle. This suggests a phase function linear in x i.e. exp(i C1 x). 

   P(x) = C1dx/v(x) is based on dynamics and no dynamics appears in exp(i C1 x). It seems that dynamics should occur leading to the possibility of exp(i p x). (This , however, is ad hoc.) We call this a dynamic probability as opposed to P(x). In quantum mechanics it is called a wavefunction. If one considers the classical free action (relativistic or nonrelativistic) with x and t independent, then A= -Et + px (1) and one may create eigenvalue equations -id/dx partial exp(iA) = p exp(iA) and id/dt partial exp(iA) = E exp(iA) so exp(ipx) also appears more formally.

     In other words a fixed resolution periodic distribution requires the same shifted distribution (i.e. cos(px) and sin(px)) kept as separate dimensions i.e. “i” in order to create a dynamic probability which is a phase function which may be linked to P(x). This phase function exp(ipx), however, consists of two classical-like waves showing that in each dimension probability is “carved” out of troughs and added to crests. The two dimensions allow for the dynamic probability to be consistent with P(x)=constant for a free particle.

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