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Published April 13, 2022 | Version 1
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State of the Art - Creativity and Creative Learning Environments

Description

This State of the Art - Creativity and Creative Learning Environments was developed as part of DigitArt Project, co-financed by Erasmus+ KA2 - Cooperation for Innovation and the Exchange of Good Practices - Partnerships for Creativity, coordinated by Contextos (Faro, Portugal), in partnership with Lascò Srl (Caserta, Italy), and FRONTEiRAS - Asociación Cultural (Huelva, Spain).

This document is the first of a total of four publications (Intellectual Outputs) that result from this project:

  • IO1 – State of the Art - Creativity and Creative Learning Environments
  • IO2 – Participatory Video - Methodological Guide for the Implementation of Innovative Strategies that Promote the Participation of Youth
  • IO3 – Training Itinerary to Improve ICT Competences
  • IO4 – Methodological Guide for the Development of Collaborative Projects for Youth

The fifth and final output of the project, IO5 – Collaborative Documentary, tells the story of the DigitArt project in a video format.

This first volume, IO1 – State of the Art, lays the foundation for the work ahead, presenting a collection of information about creativity and creative learning environments in Portugal, Italy, and Spain. It uses a qualitative approach to better understand the current situation in the local contexts of the partner organizations of these three countries, reflecting on national planning and education system documents, perspectives, problems, and challenges, as well as possible solutions, and case study analysis, that can promote creativity and creative learning environments.

Firstly, a quality content analysis of national planning and education system documents of each country is presented, followed by the results of semi-structured individual interviews with educators and others involved in education, carried out locally, in Faro - Portugal, Caserta - Italy, and Huelva - Spain. The State of the Art ends with the presentation of case analysis for each country, showcasing a good example of creative learning.

Notes

This publication has received funding from the European Commission under the Grant Agreement number 2020-1-PT02-KA227-YOU-007642, Erasmus+ KA2 - Cooperation for Innovation and the Exchange of Good Practices - Partnerships for Creativity project "DigitArt".

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