Published August 30, 2020 | Version v1

Kaluanã: A board game as a resource for teaching and learning algorithms

  • 1. IFRJ

Description

The discipline of algorithms is taught to students of computer courses in the first semester. Currently, the most common teaching method is the expository, where the teacher presents the content to students, and that due to the complexity of the subject is subject to discouragement, making room for possible disruptions in the absorption of information and learning difficulties. Considering this context, this paper presents a proposal for the development of an educational game in board format, which aims to assist in the process of teaching and learning the algorithm discipline, bringing an approach that seeks to motivate students to reinforce content seen in class.

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Kaluanã - Thiago Fernandes.pdf

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