Published October 25, 2021 | Version v1

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On

  • 1. Universidad Rey Juan Carlos
  • 2. Technical University of Munich

Description

We propose a new generative model for 3D garment deformations that enables us to learn, for the first time, a data-driven method for virtual try-on that effectively addresses garment-body collisions. In contrast to existing methods that require an undesirable postprocessing step to fix garment-body interpenetrations at test time, our approach directly outputs 3D garment configurations that do not collide with the underlying body. Key to our success is a new canonical space for garments that removes pose-and-shape deformations already captured by a new diffused human body model, which extrapolates body surface properties such as skinning weights and blendshapes to any 3D point. We leverage this representation to train a generative model with a novel self-supervised collision term that learns to reliably solve garment-body interpenetrations. We extensively evaluate and compare our results with recently proposed data-driven methods, and show that our method is the first to successfully address garment-body contact in unseen body shapes and motions, without compromising realism and detail.

Files

santesteban_CVPR2021.pdf

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Additional details

Funding

European Commission
TouchDesign - A Computational Design Approach to Haptic Synthesis 772738