Published May 27, 2020 | Version v1

On the facility location problem: One-round weighted Voronoi game

  • 1. Department of Mathematical sciences, Faculty of Computer Sciences, Alzahra University, Tehran, Iran

Description

The Voronoi game is a simple geometric model for competitive facility location problem which is played by two players, White and Black, in a continuous space (one-dimensional or two-dimensional). In the one-round game, White places all his n points. After that, Black places the same number of points on the game space. The players Cannot change or reuse a point that was placed before. At the end of the game, the Voronoi diagram of all 2n points is constructed and a player who obtains the larger total area is the winner.
Ahn et al. considered the Voronoi game on a unit circle and a line. They presented a winning strategy for the second player and showed that the first player can preserve the winning margin as small as possible. Cheong et al. presented a winning strategy for the second player when on a square. Fekete et al. considered the two-dimensional version of Voronoi game on a rectangular area of aspect ratio ρ. They showed that there is a winning strategy for the second player where  with and for  with  and the first player wins in the other situations. Rashid et al. introduced a new version of Voronoi game called neighbor Voronoi and presented the winning strategies based on the neighborhood of points. Bandyapadhyay et al. studied Voronoi game on a weighted graph and showed that the problem of finding a winning strategy for the second player is NP-Complete.
In the previous studies, the researchers considered the Voronoi game in which the facilities are the same. In the real world, the customers usually consider both the preferences and the distances for shopping which is modeled by the multiplicity weighted Voronoi diagram. Accordingly, we introduce a new version of the Voronoi game for modeling this problem, called multiplicity weighted Voronoi diagram.

Notes

Computational Geometry, Computer Science, Visibility, Voronoi Diagram, Computational Complexity, Algorithm, Facility Location, Symbolic layout, visibility, dynamic programming, VLSI design, 𝐾-Center Problem; Farthest Point Voronoi Diagram; Center Hull, Hybrid Optimization Algorithm, Support Vector Machine, Whale Optimization Algorithm, Dragonfly Algorithm, Feature Selection, Art Gallery, k-modem, Illumination, Guarding, Competitive Facility Location, Voronoi Game, Game Theory.

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