Published April 3, 2021 | Version 0.1

The Pixels and Sounds of Emotion: Dataset

  • 1. Institute of Digital Games, University of Malta

Description

This dataset was used in:

Makantasis, Konstantinos, Antonios Liapis, and Georgios N. Yannakakis. "The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games." IEEE Transactions on Affective Computing (2021).

If you use this dataset please cite the following papers:

@inproceedings{camilleri2017towards,
  title={Towards general models of player affect},
  author={Camilleri, Elizabeth and Yannakakis, Georgios N and Liapis, Antonios},
  booktitle={2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII)},
  pages={333--339},
  year={2017},
  organization={IEEE}
}
@article{makantasis2021pixels,
  title={The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games},
  author={Makantasis, Konstantinos and Liapis, Antonios and Yannakakis, Georgios N},
  journal={IEEE Transactions on Affective Computing},
  year={2021},
  publisher={IEEE}
}

Notes

Part of this dataset was created and processed in the framework of the TAMED project (Grant Agreement 101003397) funded by the European Union's H2020 research and innovation programme.

Files

MazeBall_data.zip

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