Case Study: Designing and Developing a Game Prototype
Description
Gaming industry and game development are quickly growing. However, learning game development is often a challenge for Computer Science (CS) students. In this paper, we introduce a student project for designing and developing a game prototype with details. In the project we combine a few essential game features by implementing multiple play modes, NPCs, and randomness and varieties. We especially introduce the use of artificial intelligence (AI) in simulating the behaviors of intelligent agents, which we believe can be beneficial to the understanding of AI applications in gaming. In addition, the design ideas and implementation details can be helpful to the design of student game projects in CS teaching and may also inspire the development of other games.
Files
V3N2_7.pdf
Additional details
Related works
- Is identical to
- 10.5281/zenodo.3591893 (DOI)
- http://ibii-us.org/Journals/JESD/V3N2/Publish/V3N2_7.pdf (URL)