Influence of visual cues on head and eye movements during listening tasks in multi-talker audiovisual environments with animated characters
Authors/Creators
Description
Accepted manuscript, published in Speech Communication (July 2018).
Recent studies of hearing aid benefits indicate that head movement behavior influences
performance. To systematically assess these effects, movement behavior must be measured in
realistic communication conditions. For this, the use of virtual audiovisual environments with
animated characters as visual stimuli has been proposed. It is unclear, however, how these
animations influence the head- and eye-movement behavior of subjects. Here, two listening tasks
were carried out with a group of 14 young normal hearing subjects to investigate the influence of
visual cues on head- and eye-movement behavior; on combined localization and speech intelligibility
task performance; as well as on perceived speech intelligibility, perceived listening effort and the
general impression of the audiovisual environments. Animated characters with different lip-syncing
and gaze patterns were compared to an audio-only condition and to a video of real persons. Results
show that movement behavior, task performance, and perception were all influenced by visual cues.
The movement behavior of young normal hearing listeners in animation conditions with lip-syncing
was similar to that in the video condition. These results in young normal hearing listeners are a first
step towards using the animated characters to assess the influence of head movement behavior on
hearing aid performance.
Notes
Files
Hendrikse2018_preprintSPCOM101.pdf
Additional details
Related works
- Is previous version of
- 10.1016/j.specom.2018.05.008 (DOI)