Published September 5, 2018 | Version 1.0
Dataset Open

Self-Attribution of Distorted Reaching Movements in Immersive Virtual Reality Dataset

  • 1. Immersive Interaction Group, EPFL
  • 2. Gonda Multidisciplinary Brain Research Center, Bar-Ilan University
  • 3. Laboratory of Cognitive Neuroscience, EPFL
  • 4. Center for Neuroprosthetics, EPFL

Description

This dataset accompanies the paper “Self-Attribution of Distorted Reaching Movements in Immersive Virtual Reality” published in the Computer and Graphics journal from Elsevier. It contains 3 datasets related to the experiments described in the paper. All datasets are in “.csv” format and can be easily loaded by statistical analysis tools (e.g. a dataset can be loaded in r using the command read.csv(“filename.csv”)). It also contains the C# Unity implementation of the distortion function presented in the paper.

Paper reference:

Galvan Debarba H, Boulic R, Salomon R, Blanke O, Herbelin B. Self-Attribution of Distorted Reaching Movements in Immersive Virtual Reality. Computers & Graphics. 2018; ISSN 0097-8493. Elsevier.

DOI: doi.org/10.1016/j.cag.2018.09.001

Files

characterization.csv

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md5:c8126df4dce6e36e2da8667fd17c7abf
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Additional details

Funding

Swiss National Science Foundation
Immersive Embodied Interactions in Virtual Environments 200020_159968