Published May 4, 2022 | Version v1
Project deliverable Open

UPSKILLS gamification guideline

  • 1. University of Belgrade

Description

Gamification is the strategy for influencing and motivating the behavior of students, which also includes teachers. Gamification can be applied across a broad spectrum of situations where individuals need to be motivated to pursue specific actions or activities. Game elements make a student’s job more transparent by making goals clear and easy to follow. A student is able to see progress on performance, receive immediate feedback on accomplishments and connect with colleagues through collaboration and competition. These guidelines summarise the content available on the UPSKILLS project Moodle platform.

Files

UPSKILLS IO4 Task 2 - Content adaptation.pdf

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