In this sample we load a glTF referencing basis textures.


Basis Universal is a "supercompressed" GPU texture data interchange system that supports two highly compressed intermediate file formats (.basis or the .KTX2 open standard from the Khronos Group) that can be quickly transcoded to a very wide variety of GPU compressed and uncompressed pixel formats.

In this example base color texture, normal and roughness maps are in basis format.
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