Name,Entry Type,Experience Description,Audio Content Description,Reference ,,,, Alexa,Platform,"Using groups in the Alexa system allows you to connect together multiple alexa devices (or speaker systems plugged into an alexa device) to play back audio together - As far as ive experienced, this will at most duplicate copies of stereo audio not give you true control over the audio that comes out of each alexa device. ",,https://www.amazon.com/smart-home-devices/b?ie=UTF8&node=9818047011 The Vostok-K Incident,Experience,"Unlock the secrets of The Vostok-K Incident in this immersive 3D audio drama by connecting your phones, tablets, and laptops.",I don't know: I haven't listened to it,https://www.bbc.co.uk/taster/pilots/vostok Cambridge Film Trust 'silent' screenings,Experience,"Cambridge Film Trust screens movies on large screens in fields, with audience members wearing headphones so that it does not disturb neighbours","Film soundtrack over short-range licensed FM, received by dedicated devices (mutliple channel selection) and headphone",https://www.cambridgefilmfestival.org.uk/news/movies-meadows-2019 Google Home/Chromecast,Platform,"Replaying a single internet audio streaming from multiple devices simultaneously to create a ""walk through"" audio experience across the entire house",Most common is Radio 4 across a Google Home and a Lenovo Google Clock, balenaSound,Platform,"A neat DIY way of getting something like a SONOS multi-room setup. Plus it's open source, so I suspect you could hack it to stream different audio to each device.",,Full docs at https://sound.balenalabs.io/ Manifolds,Experience,"Using BBC's Audio Orchestrator, the audience in a gallery use their cellphones to project the sound installation's voices into the room. The audience becomes a moving loudspeaker orchestra.",,https://radiopanspermia.space/manifolds/ Sonos,Platform,"A set of devices for playing audio, which are controlled remotely over computer network. They are capable of receiving audio from various logical sources. They can play back in-sync with one another. That is, with imperceptible differences in presentation timing.",,www.sonos.com Pick A Part,Experience,A BBC experience built using Audio Orchestrator which enables individual devices to choose different instruments of a classical music piece.,"With many devices connected, each device acts as an individual instrument in a classical orchestra. Listeners can switch between instruments on their devices.",https://www.bbc.co.uk/taster/pilots/pick-a-part Decameron Nights,Experience,"A BBC experience built using the Audio Orchestrator tool. Dark, macabre stories are told with multiple devices in a domestic setting."," The host device plays the 'main' audio content such as the dialogue, ad-hoc devices then play additional spooky sound fx. ",https://www.bbc.co.uk/taster/pilots/1927s-decameron-nights Monster,Experience,A BBC experience built with the Audio Orchestrator tool. A halloween themed drama episode over multiple devices.,"The audio is of the horror/thirller media genre, consists of dialogue, music and effects. The host device plays the 'main' dialogue whereas the ad-hoc devices are used for special effects.",https://www.bbc.co.uk/taster/pilots/monster Immersive Six Nations Rugby,Experience,A BBC pilot experience using multiple devices to play a highlights show of a six nations rugby match. The experience was built using the Audio Orchestrator tool. This included video as well.,"Normal sports broadcast content, commentary, crowd noise. The host device plays the normal broadcast audio, and the additional devices either play pitch-side audio (referee), or extra crowd noise.",https://www.bbc.co.uk/rd/blog/2021-02-synchronised-audio-devices-sound-immersive echobo,Experience,Participatory music experience where a central performer and audience members collaborate to create music. ,"A central performer controls the higher level musical structure (key signature and tempo), audience members can play notes within the selected chord and create patterns.",https://www.nime.org/2013/program/papers/day3/poster3/291/291_Paper.pdf Crowd in C[loud],Experience,"Participatory music game where audience members compose melodies on their own devices. These melodies can be shared via profiles and other members can listen and like them, like a social media experience.","Music, synthesized in the web using the web audio api. Each device plays it's own pattern, but patterns can be copied among devices.",https://smartech.gatech.edu/handle/1853/54594 Mesh Garden,Experience,"Exploratory music-making game for smartphones, creating a piece of distributed ambient music between participants. Using Web audio API.","Audio is ambient music based, consisted of a long bowed string sound and a percussive sound. This is distributed across all connected devices.",https://www.nime.org/proceedings/2019/nime2019_paper065.pdf Drops,Experience,Participatory music experience using Soundworks framework. ,Players trigger resonant sounds and they echo onto other players devices. Timbre can be adjusted depending on where on the screen the player touches.,https://github.com/ircam-cosima/drops Collective Loops,Experience,Participatory music experience created with the soundworks framework. Each player controls a segment of a sequencer and can add musical elements to their segment. ,Players can select pre-loaded samples and add them to the sequence. Each sequence is played out of each individual device.,https://hal.sorbonne-universite.fr/hal-02086673/document Grainfield,Experience,"An individual performer is recorded, every second of recording is sent randomly to audience devices and replayed using a granular synthesizer to create an ambient complimentary backing track. ","Sampled instrument using a granular synthesis tool. The playhead of the sample can be adjusted to replay different grains, creates an ambient bed. Random samples are distributed across all devices.",https://www.hindawi.com/journals/wcmc/2019/9142490/ ProXoMix,Experience,"Participatory music experience created with Soundworks. Each participant chooses a loop of a track and can toggle samples and change the filter cutoff through tilting device. When devices move closer to each other, you can hear other devices tracks.","Audio is played through headphones. It is distributed through the headphones using a proximity measure (bluetooth beaconing), you can hear others sounds in close proximity to each other.","https://www.hindawi.com/journals/wcmc/2019/9142490/ https://www.youtube.com/watch?v=a7CLfatCUNY" Bowls,Experience,"Musical game of bowls using DIADs, bespoke raspberry pi devices with loudspeakers and sensors.","Audio content was typically simple synthesised ambient type sounds. Devices played a different sound depending on how the device was in use, used accelerometer to distinguish different actions in the game.",https://www.nime.org/proceedings/2016/nime2016_paper0072.pdf Bloom,Experience,"Hundreds of custom DIADs at Kew Gardens, with onboard sensors and loudspeakers. Audience moved through outside space with devices.",Simple synthesised audio material. Non rhythmic. No audio sync between devices.,https://dl.acm.org/doi/abs/10.1145/3059454.3059480?casa_token=ODnfh-pSlPYAAAAA:OLrLniQ1xvGkmPl3cQpjTLb9fmR6PdJ7TbdjXsj_qHQzN-B03DyunMF4jTQCi83xucoLyfB1xnc Dialtones,Experience,Art installation involving mobile phones which played a selection of ringtones. ,"Non-rhythmic ringtones which were sound textures, mobile phones were playing audio.","https://www.fondation-langlois.org/html/e/page.php?NumPage=229 https://www.nime.org/proceedings/2017/nime2017_paper0091.pdf" Please Confirm You Are Not A Robot,Experience,Multiplayer game experience using Bose Frames to deliver personalised audio.,"Audio consists of dialogue, music and game effects. Effects are triggered based on user interaction through motion gestures. ",https://www.bbc.co.uk/rd/blog/2019-11-audio-augmented-reality-bose-frames-ar Fields,Experience,Collaborative music performance using mobile devices.,"Music based, a combination of triggered sounds and granular synthesis grains as textures, these are looped. A quadrophonic system plays a polyrhythmic kick drum pattern to accompany the phones.",https://dl.acm.org/doi/abs/10.5555/2993778.2993848 AmpMe,Platform,A smartphone app which enables devices to connect together and play synchronised music.,,https://www.ampme.com/ Babel,Experience,An art installation of a tower of analogue radios all playing simultaneously.,Radios are tuned to different radio frequencies so all play different content. Result is a disjointed mess of sound - that's the idea.,https://www.tate.org.uk/art/artworks/meireles-babel-t14041 Cassette 100,Experience,100 performers walk around with cassette players playing different sounds.,Performers press play at the same time. Audio is mixture of classic instrumentation and environmental noises.,https://www.nationalgallery.sg/magazine/cassettes-100-jose-maceda-at-national-gallery-singapore Schminky,Experience,Interactive musical game using HP iPaqs. Can be played individually or as part of a group. Players have to select the correct sound in a musical sequence.,"Themed musical samples, including a backing track. In the group game, the audio content for each player is played on all devices. Audio is reproduced using headphones.",https://www.researchgate.net/publication/225180967_Schminky_The_Design_of_a_Cafe_based_digital_Experience Stanford Laptop Orchestra (SLORK),Platform,"An ensemble of laptops, humans, hemispherical loudspeakers and smartphones to explore computer-mediated live music performance, also can be used as an educational tool.",,http://slork.stanford.edu/ Spectrum Sounds,Experience,Distributed musical experience where short pieces of classical music are spread across a minimum of 3 connected devices.,"Musical content, instrumentation and field recordings.","https://www.bbc.co.uk/taster/pilots/spectrum-sounds https://andrewhugill.com/spectrumsounds/" Samsung Groupplay,Platform,"Mobile application for samsung devices which allows multiple devices to connect and synchronise to consume various forms of media, including audio.",,https://www.youtube.com/watch?v=LGJDnLRF0iU Audio Orchestrator,Platform,"Production tool for device orchestration. Involves playing spatial audio through an arbitrary array of smartphones, bluetooth speakers, etc, for a cinematic audio experience in the home.",,"http://www.s3a-spatialaudio.org https://www.bbc.co.uk/rd/projects/audio-device-orchestration https://www.youtube.com/watch?v=7Za-u1chBUw" StickEar,Platform,A system of distributed 'sticker-like' sensor nodes with sound input and output capabilities. Can be redeployed and reused for sound-based interaction activities.,,https://dl.acm.org/doi/abs/10.1145/2501988.2502019?casa_token=plTB5BGWZNQAAAAA:RJ-VLpyievVlwfOK-jjm8OL15TA9bn12mkFecu2N2vgTk43EOuXWENQJevWm-jLEdHHldbx9AJQ One-man Orchestra,Experience,A human conductor uses motion gestures to control individual smartphones playing music.,"Each smartphone is assigned a musical instrument in an orchestra, so the audio is classical music based.",https://dl.acm.org/doi/abs/10.1145/2669047.2669049?casa_token=5akgG-YX0kYAAAAA:kzhAFbHuGCKL1qbQwR9Gzz8k8pG5ODOO_IWgp1Pwmi0XkuOpyrGDedv09WEBheAB2A5x_4R20YU SoundWear,Experience,"Devices consist of a wearable wrist device which can play audio, designed as a play toy for children. Children can select a sound, play the sound through swinging their arms and transfer sounds to other children by aligning devices.",,https://dl.acm.org/doi/abs/10.1145/3357236.3395541?casa_token=YIsOQyZGzO0AAAAA:zkiA8_28GLbnSwlppAEH25m1d7QNMJOQMzV6r6TsIZnrlsLkvQO9DjMVYZR7O8NqI9yYuPxrkWk Flaming Lips: Parking Lot Experiments,Experience,"An experiment conducted by the Flaming Lips where 30 individual tapes where played at the same time on 30 separate car tape deck systems, inside a parking garage.","From what I understand, the audio was music-based and resulted in a chaotic soundscape.","http://christophercatania.com/2009/03/18/a-sxsw-tribute-flaming-lips-parking-lot-experiment-no4/ https://www.youtube.com/watch?v=caRHpkvoDr4" Flaming Lips: Boom Box Experiment,Experience,"An experiment conducted by the Flaming Lips where 100 audience members, each with their own tape player, played tapes in synchrony. ",Audio content was music-based.,http://www.mtv.com/news/3439/flaming-lips-bizarre-boombox-experiment/ BR Audiodeskription,Experience,"A mobile app that allows those with visual impairments to watch TV with those without impairments. The mobile app can deliver audio description to the users connected headphones, while the TV plays the standard broadcast mix.",,https://tekdeeps.com/br-introduces-new-app-with-audio-description/ Ugnayan,Experience,An experience consisted of 20 audio tapes which were transmitted over 37 radio channels which were replayed over personal radios on the streets of Manila in 1974.,"Non rhythmic, non pitched sounds were used to create ambient textures and atmospheres.", HappyBrackets,Platform,"A software framework for deploying distributed, embedded systems for multimedia applications which allows live coding, to provide creative input and control to the performer.",,https://direct.mit.edu/comj/article-abstract/43/2-3/89/94680/Rapid-Composition-for-Networked-Devices So Predicatable?,Experience,An improvisational dance piece using two Raspberry Pi devices with loudspeakers (DIADs). The dancers moved and manipulated the devices which caused unpredictable changes in the audio output.,"Reported as 'teetering on the edge between music and noise'. Therefore pretty experimental, little to no structure.",https://direct.mit.edu/comj/article-abstract/43/2-3/89/94680/Rapid-Composition-for-Networked-Devices Augmenting TV Audio with Bose Frames,Experience,"A study exploring the application of acoustically transparent Bose Frames to improve TV viewing by intermixing TV and headset audio. The study involved firstly, mirroring TV audio into the Bose Frames, followed by providing additional dialogue content such as audio description and alternate languages in the headset.",,https://dl.acm.org/doi/abs/10.1145/3391614.3393650 Soundworks,Platform,"A Javascript framework that enables artists and developers to create collaborative music performances where a group of participants distributed in space use their smartphones to generate sound and light through touch and motion.",,https://wac.ircam.fr/pdf/demo/wac15_submission_30.pdf