WaterHCI: Exploring the intersection between water, humans, and technology
Creators
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Mann, Steve
- Mattson, Mark
- Hulford, Steve
- Park, Seung-min
- Adib, Fadel
- Houser, Chris
- Diamond, Stephen
- Lafontaine, Pierre
- Mueller, Florian
- Clashing, Christal
- Baerg, Jason
- Klasnja, Ana
- Lu, Zhao
- Khaki, Samir
- Bagga, Puneet
- Luo, Chiffan
- Simmons, Kyle
- Bhimani, Jaden
- Leaver-Preyra, Calum
- Arciniegas, Santiago
- Liu, Yuxuan
- Lei, Leon
- Tao, Tony
- Marcotte, Candyce
- Youngblood
Description
WaterHCI (Water-Human-Computer Interaction)
is a field of study and practice focusing on the design and creation of interactive devices, systems, and experiences at the intersection of water, humans, and technology. It is a relatively new field that originated in Ontario, Canada, in the 1960s, and was further developed at University of Toronto through a series of annual (de)conferences from 1998 to present.
This year, at our 24th annual WaterHCI (de)conference, we focus our attention on ideas for creating spaces and places (e.g. Ontario-Placemaking\tma) that combine fun and frolic with health and wellbeing, nature and spirituality, research and teaching, and innovation, where we can touch and be touched by water.
Files
WaterHCI-2022_Proceedings.pdf
Files
(19.6 MB)
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