Published May 19, 2017
| Version v1
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Video Games as Archaeological Sites: Treating digital entertainment as built environments
Description
A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.
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Reinhard 2017 - Video games as archeological sites.pdf
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